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Mega Man Revolution, by Mike Crain

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view post Posted on 13/7/2013, 00:53     +1   -1
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Este julio los seguidores de la saga original de Mega Man (la de nes) estamos de suerte ya que hace poco salio a la luz un juego homebrew llamado Mega Man Revolution.

h6vq

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What is it?

So who made this thing?
Mike Crain has been a fan of Mega Man since he was about six years old and eventually wanted to make his own Mega Man game. He got together some of the most brilliant minds out there he could find to piece together what is known as Mega Man Revolution.

What is the history of the game?
Mega Man Revolution started as a vision when Clickteam’s Klick n’ Play was still in existence more than 10 years ago, but due to the lack of capabilities in the program (namely an inability to scroll the screen) and a lack of knowledge with conventional programming code, the project was unable to start. The Games Factory eventually came out a couple of years later and the project was green lit. The game originally had Wily Wars style graphics with recoloring and Quick Man and Heat Man in place of Haste Man and Pyre Man respectively. It was on one unfortunate day that a program called Windows Washer unintentionally and involuntarily erased all the project files and the game went dormant for roughly 10 years. One day while Mike was residing in Australia, he decided to start the project up again because he only had a netbook that couldn’t handle much of anything that he wanted to work on. All of the robot masters were given a total make over since they looked somewhat bland originally and two brand new ones were created with the help of other people such as OmegaForte and Michael de Jong. Mike Crain also decided to take the game in the direction of NES style with as much authenticity as would be possible on Multimedia Fusion 2. The original project being destroyed was possibly a blessing in disguise since The Games Factory was much more limited compared to Multimedia Fusion 2 and the project was of much lower quality than it is today due to experience and tools available.

So what is it?
A Fan Game (A non-licensed game made by a fan of a game or an anime) of the epic series made by Capcom, ‘Mega Man’. With brand new bosses and stages that Mike came up with.

Thus making Mega Man Revolution.

He tenido tiempo de probar el juego y merece la pena los gráficos y sonidos nos recuerdan mucho a los de la nes y la jugabilidad y la dificultad están (casi) a la altura de los originales.

SI no tenemos suficiente solo tenemos que esperar hasta el 14 de julio, fecha en que podremos jugar al también homebrew Mega Man Unlimited.

eact

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Overview

Platform: PC – Windows

Release: July 14th 2013

Requirements: At least 500 MBs of free RAM

Follow our progress on the Megaman Unlimited Facebook Page

Planning, Game Design, Level Design, Background Design, Character design, Story, Pixel Art & Sound effects by Philippe Poulin.

Gameplay Programming by Jean-Simon Brochu and Gabriel Leblanc

Game Engine by Gabriel Leblanc.

Music by Kevin Phetsomphou, Yan Thouin and Philippe Poulin.



Megaman Unlimited is a Megaman fan-game in the classic 8-Bit NES style both in sound and visuals. It is similar to Megaman 3 and Megaman 9-10 in design philosophy. MMU is made by fans for fun. It is not related to the official series’ canon. We are not making money with this project, as the Megaman brand is the property of Capcom.

This project has been under development for roughly 5 years, working in our free time after work nearly every day.

While in the NES 8-Bit style, Megaman Unlimited is made using currently existing technology and thus won’t work on an NES or on an old computer. Our goal was to have fun making this game and not necessarily following every technical limitations of the NES.

Check the Megaman Unlimited FAQ for more information.
Story

8 robots have gone on a rampage and are wreaking havoc on the city and throughout the world! The robots are Dr. Wily’s creations! However, Dr. Wily claimed that the robots are not under his control and has vowed to help fix the problem along with Dr. Light…

But just as they both start to work on their investigation of the mysterious force that took control of Wily’s robots, a shadowy figure breaks into the lab and kidnaps Dr. Wily!

Dr. Wily: “Help!!!”

Dr. Light: “Mega Man! Go after Wily’s kidnapper! It might be the key to this mystery!

Mega Man: “Right! I’m on it!”

Mega Man runs off into action once again with his trusty companion Rush.

Meanwhile, standing on top of a damaged building, Proto Man also looks on as the city goes up in flames. He then disappears in the shadows, hoping to find out some answers himself…
Features

8 action-packed Robot Masters stages.
1 secret Robot Master stage.
9 special weapons + 2 abilities for Rush.
A set of 4 final stages
An item shop where Megaman can purchase items using gathered Bolts.
A data save & load function

The Game

Battle your way through a mad onslaught of crazed machinery. The Robot Masters pour on more insane weapons than you can believe! They clank, buzz, crawl, shoot and blast from every direction. Explore every corner. Climb every ladder. Dodge, slide, leap and fire to blast your attackers or at least get away in one piece!

You start the round with 3 chances to make it through. Keep an eye on your Energy Meter at the top left corner of the screen. Your energy drains away as you take the crushing blows your foes dish out.

Keep going! Destroy all the robot fiends in the level, and you’ll get to face the diabolical Robot Master. His Energy Meter appears to the right of yours, so you can keep an eye on who’s winning!

If you lose all your chances, the game ends. But if you destroy the Robot Master, you gain his weapons. Then you can take on the next maniac!
Controlling Megaman

Default Keyboard Controls:

Move Megaman: Arrows
Climb Ladder: Arrows UP and DOWN
Jump Button: Z
Fire Button: A
Slide Button: DOWN + Z or X
L Button (Switch to Next Weapon): W
R Button (Switch to Previous Weapon): Q
Start Button (Access Status Screen): ENTER
Select Button (Access Menu Screen): ESC



You can assign both keyboard and controller inputs in the Options menu.
You must plug in a controller BEFORE starting the game.
This game has no Charge Shot ability.

Feliz vicio!!!
 
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view post Posted on 13/7/2013, 15:14     +1   -1
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Eyyyyy lasthome!!!!, que tal??, joperrrr, que chulo el Megaman nuevo!!, si algo he jugado a ese rom...

Oye!! avatar nuevo!!!!!!!!!!, que guayyyyyyyy... ^_^

Gracias por la aportación, no lo sabía, a informarme voy...!!!!!...jejeje..

Un abrz lasthome tio!!!... ;)
 
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view post Posted on 14/7/2013, 20:06     +1   -1
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Megaman Unlimited ya esta listo para descargar aquí.

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MMU – Download

Well, after 5 years of working on this almost every day, here it is. So many things have happened over the course of 5 years. My life has changed a lot since then and it’s kinda hard to believe the project is done. If you would have asked me 6 months ago, I’m not sure I’d have really believed it was going to be finished.

Now Megaman, you’re the reason I got into drawing and game-making. For your 25 years anniversary, here is what I give you: A game powered by sheer dedication and five long years of my life — 5 long years of our lives.

I along with Jansim, Gab and Kevvviiinnn; sincerely hope you guys will enjoy the result of our hard work.
– Phil

Feliz vicio!!!
 
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